VR FOR THE SOCIAL GOOD INITIATIVE AT THE UNIVERSITY OF FLORIDA
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CURRENT

Spring 2021
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CIS 4930/6930 Special Topics: VR for the Social Good (25 seats)
Taught by: Dr. Alexandre Gomes de Siqueira

Course Overview - The  Virtual Reality for the Social Good is a special topics course that will have students form teams to improve the social good through messaging using virtual reality.
Who is this Course for - This course is for students of any level freshman through graduate student and for any major (including computer science, art, english, journalism, and the subject matter of the project).

Spring 2021 course page

PREVIOUS
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Fall 2020 (40 students) youtube playlist 
​Spring 2019 (100 students)
Fall 2018 (87 students)
CAP4930/6930, JOU 4930/MMC 6939 Special Topics VR for Social Good​
Fall 2018 Course Page

Spring 2018 (107 students, 20 projects)

Social good being addressed:
  • How can healthcare providers reduce the number of errors in finding items in a crash cart during emergencies?
  • How can interior design students create spaces (such as stores, offices, classrooms, or hospitals) to be inclusive of people with different perspectives (e.g. people with vision limitations)?
  • How can construction management students safely and collaboratively learn about building construction job sites?
  • How can construction management students safely learn about flying drones to record building construction sites?
  • How can people on campus tours, whose fluency with English is limited, be provided valuable campus tours?
  • How can therapists practice interacting with children on the autism spectrum?
  • How can patients in Africa communicate with their doctor remotely, even if they don't speak the same language?
  • How can inventors learn the perspective of an investor?
  • How can drivers be motivated to stop texting and driving?
  • How can journalism students practice reporting during a crisis?
  • How can patients with oral pain overcome fears with eating?
  • How can students use mindfulness exercises when they need it?
  • How can the public learn about climate change through collaborative games?
  • How can veterinary students visualize medical scans of animals?
  • How can traveling families with children in the hospital reduce their anxiety by learning about support communities?
  • How can patients be less impacted by delirium?
  • How can chemistry students better learn the physical structures of molecules?
spring 2018 course page

Fall 2017 (49 students, 20 projects) 

Social good being addressed:
  • How can interior design students create spaces (such as stores, offices, classrooms, or hospitals) to be inclusive of people with different perspectives (e.g. navigating with a wheelchair)?
  • How can construction management students safely learn from building construction job sites?
  • How can investors visualize the potential of an application to help police and civilians during traffic stops?
  • How can people on campus tours, whose fluency with English is limited, be provided valuable campus tours?
  • How can the public develop empathy for the man-made difficulties of turtle hatchlings on our beaches?
  • How can children on the autism spectrum practice managing complex environments such as a busy airport?
  • How can patients in Africa communicate with their doctor remotely, even if they don't speak the same language?
  • How can investors visualize the potential of a medical treatment to improve eyesight?
  • How can pediatricians learn to confidently identify abnormal heart sounds to reduce hospital referrals?
  • How can the public develop empathy for children who live with food insecurity?
  • How can inventors learn different perspectives of the licensing process?
Fall 2017 Course Page

Summer 2017 (19 students)
Course Number: JOU 4930-77B2 (Undergraduates), MMC 6936-77E7 (Graduate)
(no course page available)

VR for the Social Good started in 2015 at the University of Florida

IDF image credits*: 
: Hero Image: Author/Copyright holder: Teo Yu Siang and Interaction Design Foundation. Copyright licence: CC BY-NC-SA 3.0

© COPYRIGHT 2015. ALL RIGHTS RESERVED.
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