VR FOR THE SOCIAL GOOD INITIATIVE AT THE UNIVERSITY OF FLORIDA
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Fall 2017 Projects - 49 students, 12 projects

Assignment 1 (Playlist of best student projects) Best Projects

(5 weeks) Individually, students create a virtual reality experience to convey a message around the UN Sustainable Development Goals.

Assignment 2 (12 teams, Check out the project playlist here!)

(10 weeks) In teams with product owners, address a social good issue using virtual reality.

Team: Virtually Awesome
​Empathy in Interior Design - Using VR to have design students navigate their designs from the perspective of someone who uses a wheelchair to navigate.

Team: Beacon and Eggs
 Global Sites - Using VR to enable building construction educators and students to visit job sites virtually and understand safety issues

Team: Beavr
Traffic Stop - Using VR to visualize the commercialization of intellectual property of an app that would help police and drivers communicate via phone communication during traffic stops.

Team: Aesir
AR Beacons - Using AR to help visitors to the University of Florida campus receive information (e.g. during guided or self-directed tours) about locations across campus in the listener's native language.

Team: Turtle Watch
​Turtle Watch - Using VR to tell the story of the challenges faced by sea turtle hatchlings from the perspective of the turtle as to motivate behavior changes in beachgoers

Team: Mariann & Co.
Airport Environment for students on the Autism Spectrum - Using VR to help therapists work with students on the Autism Spectrum Disorder to navigate a crowded airport environment.

Team: Ravenclaw
 VR Afridokta - Using VR to help people in developing countries that could speak a variety of languages provide information to their doctor about what ails them by using a VR model to select locations on one's body and associated symptoms.

Team: WhatsVR
​ AAV Virus Demo - Using VR to visualize the commercialization of intellectual property of an medical treatment to help improve eyesight in children.

Team: Hufflepuff
​ Reducing Pediatric Echocardiograms - Using VR to train pediatricians on abnormal vs normal heart sounds as to reduce hospital referrals

Team: Gryffindor
​Food Insecurity - Using VR to tell the story of the difference in food options available to children who have access to federally support food programs (e.g. SNAP) and those who do not.

Team: Slytherin
​Food Insecurity - Using VR to tell the story of the difference in food options available to children who have access to federally support food programs (e.g. SNAP) and those who do not.

Overachievrs

Exploring the innovation and licensing process from different perspectives.

VR for the Social Good started in 2015 at the University of Florida

IDF image credits*: 
: Hero Image: Author/Copyright holder: Teo Yu Siang and Interaction Design Foundation. Copyright licence: CC BY-NC-SA 3.0

© COPYRIGHT 2015. ALL RIGHTS RESERVED.
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