Student teams - Students with backgrounds in software development (e.g. computer science and engineering majors), art (e.g. digital art), narration (e.g. creative writing and journalism), and subject matter experts self-organize cross-functional teams to develop VR projects. Our goal is to have the 400 students form 100 teams. Students train students - Students will train fellow students in the skills needed to create a first VR application. The education is self-directed and follows lean principles applied to learning VR development skills.
Projection Direction: Researchers, entrepreneurs, and students can all pitch ideas to the GatorVR student teams.The student teams will self-formagile teams around projects proposed by researchers (from every college at UF), entrepreneurs, and other students. Project proposers are required to spend 30 minutes a week reviewing progress with their team.
Student teams will focus on creating VR applications that focus on the social good. The projects should be completable within one semester as drive prototypes for further research and development (e.g. initial data for publications, grant proposals, business plans) while simultaneously preparing students to join VR companies or continue to do research in VR. We need professors, entrepreneurs, and students to pitch their ideas to Gator VR.
We will work to make available to the resources of space and equipment to learn and develop the VR for Social Good projects. We will build upon the existing Crytek VR First Lab from Crytek, Inc. (one of 26 worldwide) and our current collaboration with the Made@UF lab.
We need space, equipment, and personnel support (e.g. lab manager and Gator VR project manager)
Regularly, we want to inspire our VR community with invited speakers form a wide variety of fields. Through presenting at UF and the VR for Social Good, multiple student teams will be inspired to launch VR ventures around the speaker’s ideas.
We need personal connections to thought leaders.
Agile Software Development - teams are self-forming and cross-disciplinary Scrum Framework- teams will follow scrum ceremonies (backlogs, planning, standup, review, and retrospectives) Lean Principles - teams will learn VR concepts and develop their projects with the primary directive to deliver value efficiently.